Poseidon was made for AltCtrl GameJam 2016, which Paris edition was organised by Random Bazar. With Helene, we wanted to make a game which used water and so we did. She worked on the graphisms while I worked on the game and its controller. After its first playtest, Gabriel joined us on the project and made sounds and music for the game.
Poseidon has been showcased at Gamelier, Random Bazar 2016, Indiecade Europe 2016 and made a short appearance at Amaze 2017.
With Gabriel, we also produced a musical level for the MelonJam. He made new music and sounds, while I worked on both the graphisms and the code.